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But more and more new players are starting to play Dota 2 every day.
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Many old-school players disapprove of the latest radical gameplay changes and, in frustration, leave for League of Legends from Riot. Dota 2 esports tournaments are perhaps the most popular globally and surpass the vast majority of competitors in prize pools. Now Dota 2 is incredibly successful, continues to develop and actively grow an already massive audience. Unfortunately, even this did not help – the measures taken were hopelessly late. And finally, as a formal acknowledgment of defeat, Blizzard renewed its EULA and took over the copyright for all custom maps created by Blizzard’s editors. Blizzard’s next desperate attempt to jump on the departing train was the legendary Heroes of the Storm, which largely copied Dota 2, but failed in the market with an enchanting crash.
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Thanks to high-quality execution, a unique monetization system, and an active PR campaign, tens of thousands of original Dota fans very quickly turned into hundreds of thousands of new Dota 2 fans.īlizzard regretted the lost profits so much that they even tried to sue Valve for copyright for Dota 2, but they lost the court. Valve Corporation bought the rights to the project without bidding, developed a sequel with its own lore, which does not affect the copyright to the original universe of the craft of war. Blizzard’s board of directors turned down an offer to buy the copyright for the project, after which the developer went straight to Gabe Newell.īlizzard has made many mistakes throughout its long history, but the history of Dota is perhaps the biggest mistake. Blizzard, the company behind the original Warcraft 3, realized too late what a chance it was missing. And certainly, no one thought that the success of the fan modification in the future would many times surpass the popularity of the original strategy. There are no available offers for your location 😢 Use VPN with another location if you would like to bet 😼
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